An introduction to digital video

Covers the essential fundamentals of digital video: from video principles, to conversion, compression, coding, interfaces and output.Written for television professionals needing to apply digital video systems, equipment and techniques to multimedia and /or digital TV applications, as well as for com...

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Detalles Bibliográficos
Autor principal: Watkinson, John, 1950- (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Oxford [England] ; Boston : Focal Press 2001.
Edición:2nd ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627326306719
Tabla de Contenidos:
  • Cover; An Introduction to Digital Video; Copyright; Contents; Preface; Chapter 1. Introducing digital video; 1.1 Video as data; 1.2 What is a video signal?; 1.3 Why binary?; 1.4 Colour; 1.5 Why digital?; 1.6 Some digital video processes outlined; 1.7 Time compression and expansion; 1.8 Error correction and concealment; 1.9 Product codes; 1.10 Shuffling; 1.11 Channel coding; 1.12 Video compression and MPEG; 1.13 Disk-based recording; 1.14 Rotary-head digital recorders; 1.15 DVD and DVHS; 1.16 Digital television broadcasting; 1.17 Networks; References; Chapter 2. Video principles; 2.1 The eye
  • 2.2 Gamma2.3 Scanning; 2.4 Synchronizing; 2.5 Bandwidth and definition; 2.6 Aperture effect; 2.7 Colour; 2.8 Colour displays; 2.9 Colour difference signals; 2.10 Motion portrayal and dynamic resolution; 2.11 Progressive or interlaced scan?; 2.12 Binary codes; 2.13 Introduction to digital logic; 2.14 The computer; 2.15 The processor; 2.16 Timebase correction; 2.17 Multiplexing; 2.18 Statistical multiplexing; 2.19 Filters and transforms; 2.20 FIR filters; 2.21 Sampling-rate conversion; 2.22 Transforms and duality; 2.23 The Fourier transform; 2.24 The discrete cosine transform (DCT)
  • 2.25 Modulo-n arithmetic2.26 The Galois field; 2.27 The phase-locked loop; References; Chapter 3. Conversion; 3.1 Introduction to conversion; 3.2 Sampling and aliasing; 3.3 Reconstruction; 3.4 Aperture effect; 3.5 Two-dimensional sampling; 3.6 Choice of sampling rate; 3.7 Jitter; 3.8 Quantizing; 3.9 Introduction to dither; 3.10 Requantizing and digital dither; 3.11 Basic digital-to-analog conversion; 3.12 Basic analog-to-digital conversion; 3.13 Oversampling; 3.14 Gamma in the digital domain; 3.15 Colour in the digital domain; References; Chapter 4. Digital video processing
  • 4.1 A simple digital vision mixer4.2 Keying; 4.3 Digital video effects; 4.4 Graphics; 4.5 Applications of motion compensation; 4.6 Motion-compensated standards conversion; 4.7 De-interlacing; 4.8 Noise reduction; References; Chapter 5. Video compression and MPEG; 5.1 Introduction to compression; 5.2 What is MPEG?; 5.3 Spatial and temporal redundancy in MPEG; 5.4 I and P coding; 5.5 Bidirectional coding; 5.6 Spatial compression; 5.7 A bidirectional coder; 5.8 Handling interlaced pictures; 5.9 An MPEG-2 coder; 5.10 The elementary stream; 5.11 An MPEG-2 decoder; 5.12 Coding artifacts
  • 5.13 Processing MPEG-2 and concatenationReferences; Chapter 6. Digital coding principles; 6.1 Introduction; 6.2 Types of transmission channel; 6.3 Transmission lines; 6.4 Types of recording medium; 6.5 Magnetic recording; 6.6 Azimuth recording and rotary heads; 6.7 Optical and magneto-optical disks; 6.8 Equalization and data separation; 6.9 Slicing and jitter rejection; 6.10 Channel coding; 6.11 Simple codes; 6.12 Group codes; 6.13 Randomizing and encryption; 6.14 Partial response; 6.15 Synchronizing; 6.16 Basic error correction; 6.17 Concealment by interpolation; 6.18 Parity
  • 6.19 Block and convolutional codes