Programming interactivity a designer's guide to processing, Arduino, and openFrameworks
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Beijing ; Sebastopol, California :
O'Reilly
2009.
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Edición: | First edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627313206719 |
Tabla de Contenidos:
- Introducing interaction design
- Programming basics
- Processing
- Arduino
- Programming revisited
- openFrameworks
- Sound and audio
- Physical input
- Programming graphics
- Bitmaps and pixels
- Physical feedback
- Protocols and communication
- Graphics and OpenGL
- Detection and gestures
- Movement and location
- Interfaces and controls
- Spaces and environments
- Further resources.