Cocoa touch for iPhone OS3

Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer's guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process-from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step...

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Detalles Bibliográficos
Autor principal: DeVoe, Jiva (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Hoboken, N.J. : Wiley Pub 2009.
Edición:1st edition
Colección:Developer reference.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627305406719
Tabla de Contenidos:
  • Cocoa TouchTM for iPhone® OS 3; About the Author; Credits; Contents; Preface; Acknowledgments; Part I: Getting Started with the iPhone; Chapter 1: Getting to Know Your Tools; Introducing Xcode; Introducing Interface Builder; Summary; Chapter 2: Building a Basic iPhone Application; Creating a Project from a Template; Building a Simple GUI; Writing a Simple UIViewController; Launching on the iPhone; Summary; Chapter 3: Exploring the Simulator in Depth; Exploring the Simulator UI; Understanding the Differences between the Simulator and the Real Thing; Summary; Part II: Building GUIs
  • Chapter 4: Understanding the Basics of an iPhone User InterfaceLooking at the iPhone Screen; Creating a Cinematic User Experience; Looking at the Built-in Applications; Understanding the Basics of iPhone Navigation; Summary; Chapter 5: Introducing UIViewController; Understanding the Basics of Model, View, Controller; Exploring UIViewController; Overriding Methods on UIViewController; Working with UIViewController; Summary; Chapter 6: Using UITableView; Understanding UITableView Data Sources and Delegates; Adding a UITableView to an Application; Configuring a UITableView to Be Grouped
  • Doing Advanced UITableView ConfigurationSummary; Chapter 7: Working with UITableViewCells; Understanding the Parts of a UITableViewCell; Adding Images to a UITableViewCell; Performing Deeper Customization of UITableViewCells; Thinking about Performance in Custom Cells; Reusing UITableViewCells; Summary; Chapter 8: Working within the UINavigationController Model; Understanding the UINavigationController Navigational Model; Creating a UINavigationController; Configuring a UINavigationController; Pushing and Popping UIViewControllers; Adding a UIToolbar; Allowing Editing of the Rows; Summary
  • Chapter 9: Understanding the UIApplicationDelegateExploring the Purpose of the UIApplicationDelegate; Handling Startup and Shutdown; Receiving Notifications while Your Application Is Running; Summary; Chapter 10: Applying Custom UIViews; Understanding Cocoa Touch View Geometry; Adding Custom Views to a Project; Implementing the Custom View Code; Summary; Chapter 11: Handling Touch Events; Handling Touch Events in a Custom UIView; Updating Your Custom View with Touch Events; Summary; Chapter 12: Working with Other Controls; Finding What Other Controls Are Available in Cocoa Touch
  • Working with a UISliderUsing UITabBar; Summary; Chapter 13: Handling Text Input; Configuring the Keyboard through Interface Builder; Working with a Keyboard through Code; Handling Events for the Keyboard; Summary; Chapter 14: Building Cinematic UIs with Core Animation; Using the UIViews Animation Methods; Using Advanced Core Animation with CALayer; Animating UIImageViews; Summary; Chapter 15 :Using OpenGL ES; Understanding the Capabilities of iPhone OpenGL ES; Creating a Very Basic OpenGL View; Summary; Chapter 16: Integrating Safari; Opening URLs Using the iPhone Web Browser; Using UIWebView
  • Summary