Point-based graphics

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Point-based graphics promises to change all that, a...

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Detalles Bibliográficos
Otros Autores: Gross, Markus, 1963- (-), Pfister, Hanspeter
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : Morgan Kaufmann c2007.
Edición:1st edition
Colección:Morgan Kaufmann series in computer graphics and geometric modeling.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627287706719

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