Point-based graphics

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Point-based graphics promises to change all that, a...

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Bibliographic Details
Other Authors: Gross, Markus, 1963- (-), Pfister, Hanspeter
Format: eBook
Language:Inglés
Published: Amsterdam ; Boston : Morgan Kaufmann c2007.
Edition:1st edition
Series:Morgan Kaufmann series in computer graphics and geometric modeling.
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627287706719
Description
Summary:The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry
Item Description:Description based upon print version of record.
Physical Description:1 online resource (553 p.)
Bibliography:Includes bibliographical references (p. 475-514) and index.
ISBN:9781281119001
9786611119003
9780080548821