iPhone game development
New Apple Developer Series! A technical and business guide to creating and selling iPhone games If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign...
Autor principal: | |
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Otros Autores: | |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Hoboken, NJ : Chichester :
Wiley ; John Wiley [distributor]
2009.
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Edición: | 1st edition |
Colección: | Developer Reference
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627283206719 |
Tabla de Contenidos:
- iPhone® Game Development; About the Authors; Acknowledgments; Introduction; How This Book Is Organized; Icons Used in This Book; Part I: Beginning iPhone Programming; Chapter 1: Getting Started; Appreciating the History of Mobile Devices; Introducing the iPhone SDK; Introducing the iPhone Developer Program; Un-Boxing Your iPhone Developer Tools; Testing Applications on Your Device; Summary; Chapter 2: Creating Your First App: Hello World; Setting Up Your Environment; Test-Driving the SDK; Programming: Hello World; Summary; Part II: Creating Simple iPhone Applications
- Chapter 3: Constructing Puzzle AppsReviewing Famous Examples; Understanding Game Design: Presenting Challenges; Embracing Multi-Touch; Envisioning Animations; Programming: AmuckSlider; Analyzing Business Aspects; Summary; Chapter 4: Building Novelty Apps; Programming: iFlame; Programming: iDrum; Programming: Bonfire; Analyzing Business Aspects; Summary; Part III: Shall We Play a Game?; Chapter 5: Producing Action Games; Reviewing Famous Examples; Understanding Game Design: Excitement and Achievement; Programming: AmuckRacer; The Road Ahead; What's Next?; Analyzing Business Aspects; Summary
- Chapter 6: Building Community with FacebookGetting to Know Facebook; Connecting to Facebook Accounts; Creating a Facebook application; Using the Facebook Platform API; Analyzing Business Aspects; Summary; Chapter 7: Connecting Players in Real Time; Facing the Challenges of Real-Time Multiplayer Games; Understanding Game Design: Competition; Choosing Your Connection Options; Hooking Up with Your Peers; Programming: AmuckPuck; Analyzing Business Aspects; Summary; Chapter 8: Taking Turns with Other Players; Examining Turn-Based Game Play; Understanding Game Design: Strategy
- Choosing Your Connection OptionsFinding Friends to Compete Against; Programming: Amuck-Tac-Toe; Analyzing Business Aspects; Summary; Part IV: Advanced Technical and Business Programming Concepts; Chapter 9: Grasping Advanced Programming Topics; Exploring the Camera; Getting Oriented with the Compass; Turning Up the Audio; Looking into Video; Discovering Geolocation; Stepping into the Third Dimension; Summary; Chapter 10: Understanding the Business of Software; Learning Marketing Strategies; Making the Best Apps; Exploring App Store Concepts; Customer Reviews; Using App Store Search Secrets
- Marketing YourselfSummary; Epilogue: Looking Ahead; Part V: Appendixes; Appendix A: Resources; Useful Links; Books; Certification and Training; Appendix B: 31 Days of iPhone Apps; Glossary; Index