iPhone game development

New Apple Developer Series! A technical and business guide to creating and selling iPhone games If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign...

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Detalles Bibliográficos
Autor principal: Craft, Chris (-)
Otros Autores: McElveen, Jamey
Formato: Libro electrónico
Idioma:Inglés
Publicado: Hoboken, NJ : Chichester : Wiley ; John Wiley [distributor] 2009.
Edición:1st edition
Colección:Developer Reference
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627283206719
Tabla de Contenidos:
  • iPhone® Game Development; About the Authors; Acknowledgments; Introduction; How This Book Is Organized; Icons Used in This Book; Part I: Beginning iPhone Programming; Chapter 1: Getting Started; Appreciating the History of Mobile Devices; Introducing the iPhone SDK; Introducing the iPhone Developer Program; Un-Boxing Your iPhone Developer Tools; Testing Applications on Your Device; Summary; Chapter 2: Creating Your First App: Hello World; Setting Up Your Environment; Test-Driving the SDK; Programming: Hello World; Summary; Part II: Creating Simple iPhone Applications
  • Chapter 3: Constructing Puzzle AppsReviewing Famous Examples; Understanding Game Design: Presenting Challenges; Embracing Multi-Touch; Envisioning Animations; Programming: AmuckSlider; Analyzing Business Aspects; Summary; Chapter 4: Building Novelty Apps; Programming: iFlame; Programming: iDrum; Programming: Bonfire; Analyzing Business Aspects; Summary; Part III: Shall We Play a Game?; Chapter 5: Producing Action Games; Reviewing Famous Examples; Understanding Game Design: Excitement and Achievement; Programming: AmuckRacer; The Road Ahead; What's Next?; Analyzing Business Aspects; Summary
  • Chapter 6: Building Community with FacebookGetting to Know Facebook; Connecting to Facebook Accounts; Creating a Facebook application; Using the Facebook Platform API; Analyzing Business Aspects; Summary; Chapter 7: Connecting Players in Real Time; Facing the Challenges of Real-Time Multiplayer Games; Understanding Game Design: Competition; Choosing Your Connection Options; Hooking Up with Your Peers; Programming: AmuckPuck; Analyzing Business Aspects; Summary; Chapter 8: Taking Turns with Other Players; Examining Turn-Based Game Play; Understanding Game Design: Strategy
  • Choosing Your Connection OptionsFinding Friends to Compete Against; Programming: Amuck-Tac-Toe; Analyzing Business Aspects; Summary; Part IV: Advanced Technical and Business Programming Concepts; Chapter 9: Grasping Advanced Programming Topics; Exploring the Camera; Getting Oriented with the Compass; Turning Up the Audio; Looking into Video; Discovering Geolocation; Stepping into the Third Dimension; Summary; Chapter 10: Understanding the Business of Software; Learning Marketing Strategies; Making the Best Apps; Exploring App Store Concepts; Customer Reviews; Using App Store Search Secrets
  • Marketing YourselfSummary; Epilogue: Looking Ahead; Part V: Appendixes; Appendix A: Resources; Useful Links; Books; Certification and Training; Appendix B: 31 Days of iPhone Apps; Glossary; Index