Programming Flex 3
If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuabl...
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Otros Autores: | |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Sebastopol, California :
O'Reilly
2008.
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Edición: | 1st edition |
Colección: | Adobe developer library
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627278406719 |
Tabla de Contenidos:
- Table of Contents; Foreword; Preface; Who This Book Is For; How This Book Is Organized; What You Need to Use This Book; Conventions Used in This Book; Using Code Examples; Safari® Books Online; Comments and Questions; Acknowledgments; From Chafic; From Joey; Chapter 1. Introducing Flex; Understanding Flex Application Technologies; Flash Player; The Flex Framework; Flex Builder 3; Integrating with Data Services; Integrating with Media Servers; Additional Flex Libraries and Components; Using Flex Elements; MXML; ActionScript; Working with Data Services (Loading Data at Runtime)
- The Differences Between Traditional and Flex Web ApplicationsUnderstanding How Flex Applications Work; Understanding Flex and Flash Authoring; What's New in Flex 3; Summary; Chapter 2. Building Applications with the Flex Framework; Using Flex Tool Sets; Creating Projects; Setting Up a New Project; Creating an SDK project; Creating a Flex Builder 3 project; Building Applications; Compiling Using mxmlc; Configuring for Windows; Configuring for OS X and Linux; Beginning with the command line; Specifying an output location; Specifying source paths; Customizing the application background color
- Changing script execution settingsSetting metadata; Using incremental builds; Storing compiler settings in configuration files; Using Ant; Compiling Using Flex Builder; Publishing Source Code; Deploying Applications; Summary; Chapter 3. MXML; Understanding MXML Syntax and Structure; Creating MXML Documents; XML encoding; Applications, modules, and components; Understanding namespaces; Components; Containers; UI controls; Setting component properties; Non-visual components; Making MXML Interactive; Handling Events; Using Data Binding; Summary; Chapter 4. ActionScript; Using ActionScript
- Inline ActionScriptNested ActionScript; MXML Scripts; Classes; MXML and ActionScript Correlations; Understanding ActionScript Syntax; Understanding Packages; Declaring Classes; Creating class files; Package declarations; Import statements; Class declaration; Variables and Properties; Methods; Expressions; Statements; Arrays; Objects; Inheritance; Interfaces; Handling Events; Error Handling; Handling Synchronous Errors; Handling Asynchronous Errors; Using XML; Creating XML Objects; Reading XML Data; Writing to and Editing XML Objects; Reflection; Getting the Class Name
- Getting the Class by NameClass Introspection; Summary; Chapter 5. Framework Fundamentals; Understanding How Flex Applications Are Structured; SystemManager Instance; Preloader Instance; Application Instance; Loading and Initializing Flex Applications; Understanding the Component Life Cycles; Loading One Flex Application into Another Flex Application; Differentiating Between Flash Player and the Flex Framework; Caching the Framework; Understanding Application Domains; Localization; Resource Bundles; Using ResourceManager; Compile-Time Localization; Runtime Localization
- Compiling multiple resource bundles into an .swf