Programming Flex 2

Is there an easier way to build and deliver rich internet applications (RIAs) other than the Flash IDE or Ajax? Absolutely. With Adobe Flex 2, the Flex 2 SDK, and this book, you have all you need to build RIAs. Programming Flex 2 offers you plenty of practical and useful examples that reveal how an...

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Bibliographic Details
Main Author: Kazoun, Chafic (-)
Other Authors: Lott, Joey
Format: eBook
Language:Inglés
Published: Sebastopol, California : O'Reilly 2007.
Edition:1st edition
Series:Adobe developer library
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627200006719
Table of Contents:
  • Programming FlexTM 2; Maybe We Need a Different Approach; My First Meeting with Flex; Flex, Take 2; Flex Builder 2; ActionScript 3; Flex Data Services; Taking Another Look at Flash; Programming Flex 2; Looking Ahead; Preface; How This Book Is Organized; What You Need to Use This Book; Conventions Used in This Book; Using Code Examples; Comments and Questions; Acknowledgments; From Joey; 1. Introducing Flex; 1.1.2. The Flex Framework; 1.1.3. Flex Builder 2; 1.1.4. Integrating with Data Services; 1.1.5. Integrating with Media Servers; 1.1.6. Additional Flex Libraries and Components
  • 1.2. Using Flex Elements1.2.2. ActionScript; 1.3. Working with Data Services (Loading Data at Runtime); 1.4. Understanding the Differences Between Traditional (HTML) and Flex Web Applications; 1.5. Understanding How Flex Applications Work; 1.6. Understanding Flex and Flash Authoring; 1.7. Understanding Flex 1.5 and Flex 2; 1.8. Summary; 2. Building Applications with the Flex Framework; 2.2. Creating Projects; 2.2.1.2. Creating a Flex Builder 2 project; 2.3. Building Applications; 2.3.1.2. Specifying source paths; 2.3.1.3. Customizing application background color
  • 2.3.1.4. Changing script execution settings2.3.1.5. Setting metadata; 2.3.1.6. Using incremental builds; 2.3.1.7. Storing compiler settings in configuration files; 2.3.2. Using Ant; 2.3.3. Compiling Using Flex Builder; 2.3.4. Publishing Source Code; 2.4. Deploying Applications; 2.5. Flash Player Security; 2.6. Understanding HTML Wrappers; 2.7. Using SWFObject; 2.8. Using Runtime Shared Libraries; 2.8.1.2. Compiling an application using a runtime shared library; 2.8.1.3. Using Ant to build runtime shared library applications; 2.8.2. Using Flex Builder to Build Runtime Shared Libraries
  • 2.8.2.2. Linking an application to a library2.8.3. Adding Nonclass Assets to Runtime Shared Libraries; 2.9. Summary; 3. MXML; 3.1.1.2. Applications and components; 3.1.1.3. Understanding namespaces; 3.1.2. Components; 3.1.2.2. UI controls; 3.1.2.3. Setting component properties; 3.1.2.4. Nonvisual components; 3.2. Making MXML Interactive; 3.2.2. Using Data Binding; 3.3. Summary; 4. ActionScript; 4.1.2. Nested ActionScript; 4.1.3. MXML Scripts; 4.1.4. Classes; 4.2. MXML and ActionScript Correlations; 4.3. Understanding ActionScript Syntax; 4.3.2. Declaring Classes; 4.3.2.2. Package declarations
  • 4.3.2.3. Import statements4.3.2.4. Class declaration; 4.4. Variables and Properties; 4.4.2. Expressions; 4.4.3. Statements; 4.4.4. Arrays; 4.4.5. Objects; 4.5. Inheritance; 4.6. Interfaces; 4.7. Handling Events; 4.8. Error Handling; 4.8.2. Handling Asynchronous Errors; 4.9. Using XML; 4.9.2. Reading XML Data; 4.9.3. Writing to and Editing XML Objects; 4.10. Reflection; 4.10.2. Getting the Class by Name; 4.10.3. Class Introspection; 4.11. Summary; 5. Framework Fundamentals; 5.2. Differentiating Between Flash Player and Framework; 5.3. Bootstrapping Flex Applications
  • 5.4. Understanding Application Domains