Agile software development : the cooperative game
“Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.” –Tom Gilb The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition , one of...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified]
Addison Wesley
2007
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Edición: | 2nd ed |
Colección: | Agile software development series
Agile Software Development |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627186206719 |
Tabla de Contenidos:
- Cover
- CONTENTS
- LIST OF FIGURES
- LIST OF STORIES
- PREFACE
- PREFACE TO 2ND EDITION
- 0 UNKNOWABLE AND INCOMMUNICABLE
- The Problem with Parsing Experience
- The Impossibility of Communication
- Three Levels of Listening
- So, What Do I Do Tomorrow?
- 0.1 UNKNOWABLE AND INCOMMUNICABLE: EVOLUTION
- Communication and Shared Experience
- Shu-Ha-Ri
- CHAPTER 1 A COOPERATIVE GAME OF INVENTION AND COMMUNICATION
- Software and Poetry
- Software and Games
- A Second Look at the Cooperative Game
- What Should This Mean to Me?
- CHAPTER 1.1 A COOPERATIVE GAME OF INVENTION AND COMMUNICATION: EVOLUTION
- The Swamp Game
- Competition Within Cooperation
- Other Fields as Cooperative Games
- Software Engineering Reconstructed
- CHAPTER 2 INDIVIDUALS
- Them's Funky People
- Overcoming Failure Modes
- Working Better in Some Ways than Others
- Drawing on Success Modes
- What Should I Do Tomorrow?
- CHAPTER 2.1 INDIVIDUALS: EVOLUTION
- Strategy Balancing
- CHAPTER 3 COMMUNICATION, COOPERATING TEAMS
- Convection Currents of Information
- Jumping Communication Gaps
- Teams as Communities
- Teams as Ecosystems
- What Should I Do Tomorrow?
- CHAPTER 3.1 TEAMS: EVOLUTION
- A Sample Office Layout Revisited
- CHAPTER 4 METHODOLOGIES
- An Ecosystem That Ships Software
- Methodology Concepts
- Methodology Design Principles
- XP under Glass
- Why Methodology at All?
- What Should I Do Tomorrow?
- CHAPTER 4.1 METHODOLOGIES: EVOLUTION
- Methodologies versus Strategies
- Methodologies across the Organization
- Process as Cycles
- Describing Methodologies More Simply
- CHAPTER 5 AGILE AND SELF-ADAPTING
- Light but Sufficient
- Agile
- Becoming Self-Adapting
- What Should I Do Tomorrow?
- CHAPTER 5.1 AGILE AND SELF-ADAPTING: EVOLUTION
- Misconstruing the Message
- Evolution of the Agile Methodologies.
- New Methodology Topics
- Persistent Questions
- Agile Outside Software Development
- CHAPTER 6 THE CRYSTAL METHODOLOGIES
- Shaping the Crystal Family
- Crystal Clear
- Crystal Orange
- Crystal Orange Web
- What Should I Do Tomorrow?
- CHAPTER 6.1 THE CRYSTAL METHODOLOGIES: EVOLUTION
- The Crystal Genetic Code
- Crystal Clear
- Stretching Crystal Clear to Yellow
- APPENDIX A: THE AGILE SOFTWARE DEVELOPMENT MANIFESTO
- The Agile Alliance
- The Manifesto
- Supporting the Values
- APPENDIX A.1 THE AGILE SOFTWARE DEVELOPMENT MANIFESTO AND THE DECLARATION OF INTERDEPENDENCE
- The Agile Manifesto Revisited
- The Declaration of Interdependence
- APPENDIX B: NAUR, EHN, MUSASHI
- Peter Naur, Programming as Theory Building
- Pelle Ehn, Wittgenstein's Language Games
- Musashi
- APPENDIX B.1 NAUR, EHN, MUSASHI: EVOLUTION
- Naur
- Ehn
- Musashi
- APPENDIX C: AFTERWORD
- Agile Software Development
- Business as a Cooperative Game
- Leadership
- Everyone
- APPENDIX D: BOOKS AND REFERENCES
- INDEX.