Object Thinking
In OBJECT THINKING, esteemed object technologist David West contends that the mindset makes the programmer-not the tools and techniques. Delving into the history, philosophy, and even politics of object-oriented programming, West reveals how the best programmers rely on analysis and conceptualizati...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Sebastopol :
Microsoft Press
2004.
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Edición: | 1st edition |
Colección: | Developer Reference
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627179106719 |
Tabla de Contenidos:
- Cover; Copyright page; Table of Contents; Acknowledgments; Preface; A Different (and Possibly Controversial) Kind of Software Book; Paths and Destinations; Who Should Read This Book; How This Book Is Organized; Introduction; Curiosities; The "People Issue"; The Need for Better Developers; Producing Better Developers; Object Thinking; XP and Object Thinking; Chapter 1: Object Thinking; Observing the Object Difference; Object Thinking = Think Like an Object; Problem = Solution; Object Thinking and Agile Development Practices; Values; Selected Practices; Thinking Is Key
- Software Development Is a Cultural ActivityOnward; Chapter 2: Philosophical Context; Philosophy Made Manifest-Dueling Languages; SIMULA; C++; Smalltalk; Formalism and Hermeneutics; Postmodern Critiques; Chapter 3: From Philosophy to Culture; Four Presuppositions; One: Everything is an object.; Two: Simulation of a problem domain drives object discovery and definition.; Three: Objects must be composable.; Four: Distributed cooperation and communication must replace hierarchical centralized control as an organizational paradigm.; Object Principles-Software Principles; Cooperating Cultures
- Chapter 4: Metaphor: Bridge to the UnfamiliarThe Lego Brick Metaphor; The Object-as-Person Metaphor; Software as Theater; Programmers as Directors; Ants, Not Autocrats; Two Human-Derived Metaphors; Inheritance; Responsibility; Thinking Like an Object; Chapter 5: Vocabulary: Words to Think With; Essential Terms; Object; Responsibility; Message; Interface (Protocol); Extension Terms; Collaboration and Collaborator; Class; Class Hierarchy (Library); Abstract/Concrete; Inheritance; Delegation; Polymorphism; Encapsulation; Component; Framework; Pattern; Implementation Terms; Method; Variable
- Late/Dynamic BindingAuxiliary Concepts; Domain; Business Requirement; Business Process Reengineering; Application; Chapter 6: Method, Process, and Models; Two Decades of Object Methodology; Purpose and Use of Method; A Syncretic Approach; Models; Semantic Net; Object Cubes; Interaction Diagram; Static Relation Diagram; Object State Chart; Chapter 7: Discovery; Domain Understanding; Domain Anthropology; Object Definition; Heuristics; Chapter 8: Thinking Toward Design; Object Internals; Knowledge Required; Message Protocol; Message Contracts; State Change Notification; Object Appearance
- Occasions Requiring an AppearanceObject State, Object Constraints; Chapter 9: All the World's a Stage; Static Relationships; Is-a-Kind-of Relationship; Collaborates-with Relationship; Situational Relationship; Dynamic Relationships; Scripts; Event Dispatching; Constraints; Self-Evaluating Rules; Implementation; Methods; Knowledge Maintenance Objects; Development at the Speed of Thought; Chapter 10: Wrapping Up; Vexations; The Impedance Mismatch Problem; A Problem with GUIs; Extensions; Frameworks; Object-Based Evocative Architecture; Provocation-The Future of Objects; Bibliography; Index; A
- B, C