Flash 8 projects for learning animation and interactivity

Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both togethe...

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Detalles Bibliográficos
Autor principal: Shupe, Rich (-)
Otros Autores: Hoekman, Robert
Formato: Libro electrónico
Idioma:Inglés
Publicado: Sebastopol, California : O'Reilly 2006.
Edición:1st edition
Colección:O'Reilly digital studio
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627177806719
Tabla de Contenidos:
  • Contents; Preface; Who This Book Is For; Not Exactly a Beginner?; More Than Just Marketing; What Makes This Book Different?; How to Use This Book; Getting Started; A Few Important Words About Sidebars; Conventions Used Herein; Using Code Examples; Safari® Enabled; Comments and Questions; Acknowledgments; Chapter 1: Getting Started, Right Out of the Box; Drawing Your First Box; Setting Up the File; Drawing a Rectangle; Using Undo and the History Panel; Drawing a Perfect Square; Adjusting Caps and Joins; Coloring Fills and Strokes; Solid Fills and Gradients; Gradient Psychedelia
  • Custom Stroke StylesScaling Shapes; Drawing Strokes Freehand; Merging and Stacking Shapes; Groups; Editing groups; Gradients Transformed; Object Drawing Mode; Stacking Graphics; Creating Reusable Graphics; Creating Symbols; Reusing Symbols; What's Next?; Chapter 2: Creating Quickly: Customizing Your Workspace; Designing Your Own Panel Layout; Basic Interface Layout; A Plethora of Panels; Saving Your Setup; Customizing Movie Properties; Aligning Objects on the Stage; Rulers and Guides; Snap It in Place; Precision Alignment with the Properties Panel; Auto Alignment with the Align Panel
  • Distributing ObjectsTimeline Effects: Assistants; Behind Every Good Symbol Is a Good Editor; Automate Your Workflow; Making History; Economizing a Sequence; Commands: Next-Generation Macros; What's Next?; Chapter 3: Your First Animation; Layers and the Timeline; Establishing Layer Order; Organizing Layers into Groups; Changing the color of the boxes; Keyframes and Tweening; Creating and Moving Keyframes; Your First Motion Tween; Preparing Text for Animation; Types of Text; Sliding Text; Staggering Animation; Alpha Effect; Motion Effects; Animating Along a Motion Guide; Realistic Motion
  • Bouncing ballCustom easing; Easing the number 8; Your First Script; Publishing Your Movie; What's Next?; Chapter 4: Buttons and Interactivity; Buttons as Symbols; Simple Buttons; Button States; Scripting Your Button; Easy Scripting with Script Assist; Hand-Coding; Components and Behaviors; The Button Component; The Go to Web Page Behavior; Navigation; Reusable Buttons; Improved Usability; More Fun with Buttons; Invisible Buttons; Animated Buttons; What's Next?; Chapter 5: Working with Graphics; Importing Pixels; A Few Words About File Formats; Importing Standard Formats
  • Importing from FireworksWorking with Pixels; Breaking Apart a Bitmap; Using Bitmap Fills; Tracing Bitmaps; Importing Vectors; Importing from Illustrator or FreeHand; Importing a SWF; Importing from PDF; Using Scenes; Scripting Scene Changes; Working with the Library; Organizing Your Library; Sharing Libraries During Authoring; Compression Settings; Roundtrip Editing; What's Next?; Chapter 6: Movie Clips and Interactivity; Drawing a Cartoon Character; Starting with the Body; Adding a Face; Animating the Eyes; Using movie clips to create independent animations; Drawing the Legs; Making Him Walk
  • Making Him Stop