Computer visualization for the theatre 3D modelling for designers
Theatre designers using 3D software for computer visualisation in the theatre will find this book both a guide to the creative design process as well as an introduction to the use of computers in live performance. Covering the main software packages in use: Strata Studio Base, 3D Studio Max and 3D S...
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam ; Boston :
Elsevier/Focal Press
2003.
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Edición: | 1st edition |
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Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627164106719 |
Tabla de Contenidos:
- Cover; Copyright Page; Table of Content; Introduction; How to use this book; 1 Setting the scene: contexts and approaches; Setting some context, histories and traditions; A case for computer modelling in set design. Why bother?; The process of designing; Computers and theatre design; 2 Outlining the software and its development; The evolution of computer graphics and CAD programs; CAD; Photo/Paint programs; Modelling programs; Specialist programs; 3 Thinking about the hardware: an overview of relevant technologies; The platform; What to look for when buying a system - what's inside the box
- Viewing the work - display systems and printersInput devices; 4 Navigating the computer space; Representing three dimensions on two; Understanding co-ordinates; Understanding viewports; Placing the origin; Making models; Drawing aids: grids, snaps and selections; Materials; Lighting; Rendering; 5 The basics of modelling; Using primitives; Transforms; Some uses of simple primitive designs; More modifications and deformations; Boolean; AEC elements: doors, windows and AEC extended; Exercises in exploratory modelling; Abstract Bauprobe; A word about flats and box sets
- A Shaker table - modelling in detailSub-object modification; 6 The basics of materials; Simple colour; Materials; Effective material libraries; 7 The basics of lighting; The role of lighting on stage; Lighting in the digital model; Lighting the table scene - some design considerations; Three-point general cover; Digital light sources and their theatre equivalents; 8 The rule of change - scenographic improvisation; 9 Peopling the stage; Why use human figures?; Practical application; Summary; 10 Composition, cameras, rendering and resolution; Focal lengths and framing
- Rendering environment and effectsResolution; The problem of credence - reading the digital model; 11 Advanced modelling; Using lines and shapes; More complex extrusions; Lathing objects; A little more about NURBS; 12 The design over time: storyboards and animations; An introduction to animation; Animation (in both senses) for the theatre designer; Digital animation; Summary; 13 Project management; To digitally model, or not to digitally model; Filing and storage structures; Scheduling and budgeting; Organizing the design for technical purposes; Sharing your work
- Some practicalities for conferring14 Conclusion; Bibliography; Glossary; Index