Sketching user experiences getting the design right and the right design
Hardly a day goes by that we don't see an announcement for some new product or technology that is going to make our lives easier, solve some or all of our problems, or simply make the world a better place. However, the reality is that few of these products survive, much less deliver on their pr...
Main Author: | |
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Format: | eBook |
Language: | Inglés |
Published: |
Amsterdam ; Boston :
Elsevier/Morgan Kaufmann
c2007.
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Edition: | 1st edition |
Series: | Interactive Technologies
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Subjects: | |
See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627143706719 |
Table of Contents:
- Front Cover; Sketching User Experiences: getting the design right and the right design; Copyright Page; Contents; Preface; Acknowledgements; Author's Note; Part I: Design as Dreamcatcher; Chapter 1. Design for the Wild; Chapter 2. Case Study: Apple, Design, and Business; Chapter 3. The Bossy Rule; Chapter 4. A Snapshot of Today; Chapter 5. The Role of Design; Chapter 6. A Sketch of the Process; Chapter 7. The Cycle of Innovation; Chapter 8. The Question of ""Design""; Chapter 9. The Anatomy of Sketching; Chapter 10. Clarity is Not Always the Path to Enlightenment
- Chapter 11. The Larger Family of RenderingsChapter 12. Experience Design vs Interface Design; Chapter 13. Sketching Interaction; Chapter 14. Sketches Are Not Prototypes; Chapter 15. Where Is the User in All of This?; Chapter 16. You Make That Sound Like a Negative Thing; Chapter 17. If Someone Made a Sketch in the Forest and Nobody Saw it; Chapter 18. The Object of Sharing; Chapter 19. Annotation: Sketching on Sketches; Chapter 20. Design Thinking and Ecology; Chapter 21. The Second Worst Thing That Can Happen; Chapter 22. A River Runs through It; Part II: Stories of Methods and Madness
- Chapter 23. From Thinking on to Acting OnChapter 24. The Wonderful Wizard of Oz; Chapter 25. Chameleon: From Wizardry to Smoke-and-Mirrors; Chapter 26. Le Bricolage: Cobbling Things Together; Chapter 27. It Was a Dark and Stormy Night; Chapter 28. Visual Story Telling; Chapter 29. Simple Animation; Chapter 30. Shoot the Mime; Chapter 31. Sketch-a-Move; Chapter 32. Extending Interaction: Real and Illusion; Chapter 33. The Bifocal Display; Chapter 34. Video Envisionment; Chapter 35. Interacting with Paper; Chapter 36. Are You Talking to Me?; Chapter 37. Recapitulation and Coda
- Chapter 38. Some Final ThoughtsReferences and Bibliography; Index