Audio programming for interactive games the computer music of games

Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software...

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Bibliographic Details
Main Author: Wilde, Martin D. (-)
Format: eBook
Language:Inglés
Published: Oxford : Focal 2004.
Edition:1st edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627063706719

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