C# language pocket reference

C# programmers all have one thing in common -- they're learning a new language. That fact alone brings challenges, frustrations, and constant demands on your patience. And, no matter how good your reference books are, you can't always stop to thumb through hundreds of pages to find the p...

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Detalles Bibliográficos
Autor principal: Drayton, Peter (-)
Otros Autores: Albahari, Ben, Neward, Ted
Formato: Libro electrónico
Idioma:Inglés
Publicado: Beijing ; Cambridge [Massachusetts] : O'Reilly 2002.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627058106719
Tabla de Contenidos:
  • C# Language Pocket Reference; 1.2. Fundamental Elements; 1.3. Value and Reference Types; 1.3.2. Reference Types; 1.3.2.2. Boxing and unboxing value types; 1.4. Predefined Types; 1.4.2. Floating-Point Types; 1.4.3. Decimal Type; 1.4.4. Char Type; 1.4.5. Bool Type; 1.4.6. Object Type; 1.4.7. String Type; 1.5. Arrays; 1.5.2. Local Field Array Declarations; 1.5.3. Array Length and Rank; 1.5.4. Bounds Checking; 1.5.5. Array Conversions; 1.6. Variables and Parameters; 1.6.2. Default Values; 1.6.3. Parameters; 1.6.3.2. Ref modifier; 1.6.3.3. The out modifier; 1.6.3.4. The params modifier
  • 1.7. Expressions and Operators1.7.2. Arithmetic Overflow Check Operators; 1.8. Statements; 1.8.2. Declaration Statements; 1.8.3. Selection Statements; 1.8.3.2. The switch statement; 1.8.4. Loop Statements; 1.8.4.2. do-while loops; 1.8.4.3. for loops; 1.8.4.4. foreach loops; 1.8.5. Jump Statements; 1.8.5.2. The continue statement; 1.8.5.3. The goto statement; 1.8.5.4. The return statement; 1.8.5.5. The throw statement; 1.8.5.6. The lock statement; 1.8.5.7. The using statement; 1.9. Namespaces; 1.9.2. Using Namespaces; 1.9.2.2. Using a type with its fully qualified name
  • 1.9.2.3. The using keyword1.9.2.4. Aliasing types and namespaces; 1.9.2.5. Global namespace; 1.10. Classes; 1.10.2. Fields; 1.10.2.2. The readonly modifier; 1.10.3. Constants; 1.10.4. Properties; 1.10.5. Indexers; 1.10.6. Methods; 1.10.6.2. Overloading methods; 1.10.7. Instance Constructors; 1.10.7.2. Constructor access modifiers; 1.10.8. Static Constructors; 1.10.8.2. Nondeterminism of static constructors; 1.10.9. Destructors and Finalizers; 1.10.10. Nested Types; 1.11. Access Modifiers; 1.12. Structs; 1.13. Interfaces; 1.13.2. Implementing an Interface; 1.13.3. Using an Interface
  • 1.13.4. Extending an Interface1.13.5. Explicit Interface Implementation; 1.13.6. Reimplementing an Interface; 1.13.7. Interface Conversions; 1.14. Enums; 1.14.2. Enum Conversions; 1.15. Delegates; 1.16. Events; 1.16.2. Storing Data for an Event with EventArgs; 1.16.3. Declaring and Firing an Event; 1.16.4. Acting on an Event with an Event Handler; 1.16.5. Event Accessors; 1.17. Operator Overloading; 1.17.2. Logically Paired Operators; 1.17.3. Custom Implicit and Explicit Conversions; 1.17.4. Indirectly Overloadable Operators; 1.18. Try Statements and Exceptions; 1.18.2. The catch Clause
  • 1.18.2.2. Omitting the catch expression1.18.2.3. Specifying multiple catch clauses; 1.18.3. The finally Block; 1.18.4. Key Properties of System.Exception; 1.19. Attributes; 1.19.2. Named and Positional Parameters; 1.19.3. Attribute Targets; 1.19.4. Specifying Multiple Attributes; 1.20. Unsafe Code and Pointers; 1.20.2. Unsafe Code; 1.20.3. The fixed Statement; 1.20.4. The Pointer-to-Member Operator; 1.20.5. The stackalloc Keyword; 1.20.6. Void*; 1.20.7. Pointers to Unmanaged Code; 1.21. Preprocessor Directives; 1.22. Framework Class Library Overview; 1.22.2. Text; 1.22.3. Collections
  • 1.22.4. Streams and I/O