Introducing 3ds Max® 9 3D for beginners
Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating...
Autor principal: | |
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Otros Autores: | , |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Indianapolis, Ind. :
Wiley
c2007.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009626965706719 |
Tabla de Contenidos:
- Introducing 3ds Max 9: 3D for Beginners; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: Basic Concepts; How to Read This Book; What Is CGI?; Production Workflow; CG Workflow; CG Specialties; Core Concepts; Coordinate Systems; Basic Animation Concepts; Basic 3ds Max Terms and Concepts; Summary; Chapter 2: Your First Max Animation; Getting Around in 3ds Max; Project and File Management Workflow; The 3ds Max Interface; Jumping Headlong into Animation; Setting Up the Hierarchy; Summary; Chapter 3: The 3ds Max Interface; What Am I Looking At?
- Managing Scene ObjectsSummary; Chapter 4: Modeling in 3ds Max: Part I; Planning Your Model; Modeling Concepts; Look at the Mesh You Got Us Into!; Editable Poly Tools; Modeling a Chest of Drawers; Modeling a Hand; Summary; Chapter 5: Modeling in 3ds Max: Part II; Setting Up the Scene; The Editable Poly Tools; Lofting the Barrel; Lathing the Wheels; Using Snapshot to Create the Tracks; Summary; Chapter 6: Organic Poly Modeling; Setting Up the Scene; Creating the Basic Form; Adding Detail; Final Touches; Summary; Chapter 7: Materials and Mapping; Materials; The Material Editor
- Mapping a Pool BallMapping, Just a Little Bit More; Maps; More Mapping Exercises; Mapping Coordinates; Summary; Chapter 8: Introduction to Animation; Hierarchy in Animation: The Mobile Redux; Using Dummy Objects; Bouncing Ball; Using the Track Editor- Curve Editor; Track View; Anticipation and Momentum in Knife Throwing; Summary; Chapter 9: Character Studio and IK Animation; Character Animation; Character Studio Workflow; Creating a Biped; Animating a Biped; Associating a Biped to a Character; Using Inverse Kinematics; Summary; Chapter 10: 3ds Max Lighting; Basic Lighting Concepts
- Three-Point Lighting3ds Max Lights; Common Light Parameters; Ambient Light; Creating Shadows; Atmospheres and Effects; Light Lister; Summary; Chapter 11: 3ds Max Rendering; Rendering Setup; Motion Blur; Previewing with ActiveShade; Cameras; Safe Frame; Render Elements; Rendering Effects; Raytraced Reflections and Refractions; Summary; Chapter 12: Particles and Dynamics; Understanding Particle Systems; Setting Up a Particle System; Particle Systems and Space Warps; Using Rigid Body Dynamics; Using Soft Body Dynamics; Summary; Index; Beginners' Gallery