Flash out of the box
If you believe the sky really is the limit when it comes to creating unparalleled user experiences and applications for the Web--then Macromedia Flash MX is sure to be your tool of choice. With Flash, you can integrate video, text, audio, and graphics into distinctive and compelling web content, st...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Beijing ; Sebastopol, California :
O'Reilly
[2005]
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Edición: | Frist edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009626937006719 |
Tabla de Contenidos:
- Flash out Of the Box; About the Author; Preface; What&s In A Name?; The Promise Of This Book; Why Use Flash?; How to Use This Book; Conventions; Comments and Questions; Acknowledgments; 1. Getting Started; 1.1.2. Creating A Rectangle; 1.1.3. Creating A Square; 1.1.4. Drawing A Perfect Square; 1.2. Filling Shapes With Color; 1.2.2. Creating A Multicolor Gradient Fill; 1.2.3. Gradients On Lsd; 1.2.4. Strokes (and Other Medical Emergencies); 1.2.5. Using the Pencil tool To Resurrect Hendrix; 1.2.6. Scaling Images; 1.2.7. Stacking Graphics; 1.3. Creating Reusable Graphics; 1.3.2. Reusing Symbols
- 2. Creating Layouts Quickly2.1.2. Economizing A Sequence; 2.1.3. Commands: Next-generation Macros; 2.2. Alignment For Unlicensed Chiropractors; 2.2.2. Precision Alignment; 2.2.3. Snap it In Place; 2.3. Behind every good Symbol Is A Good Editor; 3. Your First Animation; 3.2. Customizing Multiple Boxes; 3.2.2. Changing the Color Of the Boxes; 3.3. Animation; 3.4. Preparing Text For Animation; 3.4.2. Staggering Animation; 3.5. Publishing Your Movie; 3.5.2. Stop Looping Already!; 3.5.3. Publishing For Quicktime; 4. Interactivity and Movie Clips; 4.1.2. Putting A Face On the Box
- 4.1.3. Using Movie clips To Create Independent Animations4.1.4. Drawing the Legs; 4.2. Controlling the Character With Actionscript; 4.3. Controlling Movie Clips; 5. Using Images and Video; 5.1.2. Importing Freehand Artwork; 5.1.3. Setting Opacity For Symbol Instances; 5.1.4. Using Shared Assets; 5.2. Importing, Compressing, and Using Video; 5.2.2. Using Video In Flash Mx 2004; 5.2.3. Using Video In Flash Pro; 6. Building an animated Ad; 6.2. Animated Transitions; 6.2.2. Improving Tweens With Shape Hints; 6.2.3. Tracing Bitmaps; 6.3. Timeline Effects; 6.3.2. Custom Timeline Effects
- 7. Effects and beyond7.2. Motion Effects; 7.2.2. High-speed Blur; 7.2.3. Animating along A Path; 7.3. Actionscript Effects; 7.3.2. Conditional Animation; 8. Buttons and Interactivity; 8.1.2. Using Behaviors; 8.1.3. Button States; 8.1.4. Navigating Through A Movie; 8.1.5. Hand-coding Versus Behaviors; 8.1.6. A final Touch For Usability; 8.2. Creating A Quiz; 8.3. More Fun With Buttons; 9. Sound, Transitions, and Streaming Video; 9.1.2. Adding A Video Object; 9.1.3. Using A Mask to trim the Video&s Border; 9.2. Streaming Video With Actionscript; 9.2.2. Loading Video Clips
- 9.3. Transitions and Sound9.3.2. Creating A Transition; 9.3.3. Organizing the Library; 10. Loading Assets On the Fly; 10.1.2. Zen and the Art Of Preloading; 10.1.3. Scripting the Preloader; 10.2. A Preloader Component; 10.2.2. Optimizing Graphic file Size In Fireworks; 10.2.3. Build Your Own Component; 11. Building a Reusable Ad Template; 11.1.2. Loading Text Dynamically; 11.1.3. Formatting Text Using Css; 11.1.4. Making Code More Efficient; 11.1.5. Pull images Out, Load images In; 11.2. Using Components; 11.2.2. Creating A Form; 11.2.3. Compiling and Sending Form Data
- 11.2.4. Loading the Form Into the main Movie