Autodesk 3ds Max 9 essentials Autodesk 3ds Max

This authoritative guide presents a complete introduction to the latest version of 3ds Max as only the Autodesk development team can present it.

Detalles Bibliográficos
Autor Corporativo: Autodesk, Inc (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : Elsevier Focal Press c2007.
Edición:1st edition
Colección:Autodesk media and entertainment courseware
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009626925406719
Tabla de Contenidos:
  • COVER; AUTODESK® 3DS MAX® 9 ESSENTIALS: AUTODESK® 3DS MAX®; COPYRIGHT; TABLE OF CONTENTS; INTRODUCTION; CHAPTER ONE GETTING STARTED; LESSON 1 USER INTERFACE; OBJECTIVES; USER INTERFACE COMPONENTS; VIEWPORTS; Adjusting Viewport Size; Viewport Configuration; Home Grid and Default Views; Menu Bar; Toolbars; EXERCISE 1: WORKING IN THE USER INTERFACE; EXERCISE 2: CREATING OBJECTS; EXERCISE 3: MANIPULATING TOOLBARS; COMMAND PANEL; Create Panel; Geometry; Shapes; Lights; Cameras; Helpers; Space Warps and Systems; Modify Panel; Hierarchy Panel; Motion Panel; Display Panel; Utility Panel
  • EXERCISE 4: USING THE COMMAND PANELOTHER USER INTERFACE ELEMENTS; Quad Menu; Dialog Boxes; File Dialogs; Render Scene Dialog Box; Track View Curve Editor; Time Slider, Track Bar, and Timeline; Status and Prompt Lines; Animation Controls; Playback Area; EXERCISE 5: USING THE ANIMATION PLAYBACK CONTROLS; VIEWPORT UI ELEMENTS; Viewport Navigation Icons; Viewport Right-Click Menu; Rendering Levels; Grid Toggle; Undo View Operation; EXERCISE 6: ORTHOGRAPHIC VIEW MANIPULATION; EXERCISE 7: PERSPECTIVE VIEW MANIPULATION; KEYBOARD; HELP; SUMMARY; LESSON 2 OVERVIEW LAB; OBJECTIVES
  • EXERCISE 1: CREATING THE SIGNPOSTEXERCISE 2: ADDING MODELING ELEMENTS TO THE SIGNPOST; EXERCISE 3: ADDING MORE COMPONENTS: CREATING THE SIGN; EXERCISE 4: MERGING A SIGN LAMP: MERGING AN OBJECT FROM ANOTHER FILE; EXERCISE 5: ADDING BASIC MATERIALS TO THE SIGNPOST; EXERCISE 6: ADJUSTING AMBIENT LIGHTING AND ADDING LIGHTING FOR THE SIGN; EXERCISE 7: ADDING THE BROKEN SIGN ANIMATION: ANIMATING THE SIGN BREAKING; EXERCISE 8: RENDERING YOUR ANIMATION; SUMMARY; LESSON 3 FILES AND OBJECTS; OBJECTIVES; SCENE FILE MANIPULATION; Saving Files; Save; Save As; Hold and Fetch; Merging Files; Save Selected
  • Import and ExportFile Link and XRef; Starting your Scene; Units Setup; Grid Settings; EXERCISE 1: UNITS AND GRID SETUP; EXERCISE 2: OPTIONS FOR GRID DISPLAY; SIMPLE GEOMETRY CREATION AND PIVOT POINTS; Pivot Point Location; EXERCISE 3: SIMPLE GEOMETRY CREATION AND PIVOT POINT LOCATION; OBJECT ORIENTATION; Pivot Point Orientation; EXERCISE 4: VIEWPORT BASE PLANE GEOMETRY AND PIVOT POINT ORIENTATION; MODIFYING STANDARD OBJECTS; Face Count; EXERCISE 5: MODIFYING OBJECTS AND FACE COUNTS; SELECTING OBJECTS; Selection Tool; Selection Lock Toggle; Select Objects By Name; Naming Objects
  • Object Naming ConventionRename Objects Tool; EXERCISE 6: RENAMING OBJECTS IN A SCENE; Selection Filter; Selection Window/Crossing; Selection Region Type; Hiding and Freezing Objects; By Selection; Hide By Category; Isolation Mode; EXERCISE 7: SELECTING OBJECTS BY NAME AND NAMING OBJECTS; ORGANIZATION OF OBJECTS IN A SCENE; Selection Sets; EXERCISE 8: SELECTION SETS; GROUPS; EXERCISE 9: GROUPS; ATTACHING OBJECTS; SUMMARY; LESSON 4 TRANSFORMS; OBJECTIVES; TRANSFORM TOOLS; Move; Move Transform Gizmo; Move Transform Type-In; Rotation; Rotate Transform Gizmo; Rotation Transform Type-In; Scale
  • Scale Transform Gizmo