Flash 3D animation, interactivity, and games
Push your creative ideas to the next level in content delivery.Use real and simulated 3D space in your Flash games and interactive systems.3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
New York :
Focal Press
2014.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009626912306719 |
Tabla de Contenidos:
- Cover; Title page; Copyright page; Dedication; From Jim; From Chris; From Both; Table of contents; Introduction; What's This Book About?; Entering the Third Dimension; Navigating in the Third Dimension; Rotating in the Third Dimension; Practical Applications; Who This Book Is For; Conventions; Source Code; About the Authors; Acknowledgements; Credits; Chapter 1 Exploring 3D in Flash; Types of Projections; Types of 3D Drawings; Paraline Drawings in Flash; Types of Perspective Drawings; Summary; Chapter 2 Depth Cues: Creating the Illusion of Depth; Depth Perception; Visual Depth Cues
- Simulating Depth Cues in FlashSummary; Chapter 3 Animating Depth: Tweening Movement; Parallax Scrolling; Flash Animation Methods; Cinematography in Flash; Summary; Chapter 4 Programming Depth: Interactive Movement; The Main Event; Summary; Chapter 5 Math Primer: Trigonometry 101; What Is Trigonometry?; Coordinate Systems; Angles; The Pythagorean Theorem; Distance Between Two Points; The Trig Functions; Elliptical Motion; Sine and Cosine Waves; The Inverse Trig Functions; Moving Away From 2D; Circles in Perspective; Summary; Chapter 6 Fundamentals of 3D Space; Perspective Projection
- Degrees of FreedomRotation in the x-z Plane; Rotating Multiple Objects; A Little More User Interaction; The Flexibility of 3D; Rotation in the y-z Plane; Tilted Rotation; Spinning on an Axis; Summary; Chapter 7 Using a Camera in 3D; Exercise 7.1: Simple Camera Translation; Viewer Objects and Scenes; Interactive 3D Information Spaces; Viewer Rotation; Background Considerations; Summary; Chapter 8 Using Virtual Reality Concepts; Object Movies; Panoramas; Summary; Chapter 9 Drawing 3D Objects; Object Transformations; Removing Hidden Lines; Summary; Chapter 10 Integrating 3D Graphics in Flash
- Extruding and Revolving 3D ObjectsUsing Adobe Illustrator; Bitmap Caching; Electric Rain's Swift 3D; Creating Animated 3D Characters with Poser; Alpha Channels; Summary; Chapter 11 Flash 3D Applications: Putting It All Together; Project 1: Space Blaster; Project 2: Test Drive; Project 3: Gargoyle Gallery; Project 4: Museum Trail; Project 5: A Walk in the Park; Summary; Index