Writing for animation, comics & games

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to...

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Bibliographic Details
Other Authors: Marx, Christy, author (author)
Format: eBook
Language:Inglés
Published: Burlington, Massachusetts : Focal Press [2007]
Edition:1st edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009626874106719
Description
Summary:Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author
Item Description:Includes index.
Physical Description:1 online resource (249 p.)
Bibliography:Includes bibliographical references (p. 211-215) and index.
ISBN:9781136144455
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