Thiagi's Interactive Lectures Power Up Your Training with Interactive Games and Exercises
The juxtaposition of the words "lecture" and "interactive" might at first appear an unlikely pairing, but Thiagi has managed to pull off an intellectual slight of hand in Interactive Lectures so that the unusual word association makes perfect sense. While admitting that lectures...
Autor Corporativo: | |
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Otros Autores: | |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Alexandria, VA :
ASTD Press
[2005]
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Edición: | 1st edition |
Colección: | Safari Tech Books Online.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009626869006719 |
Tabla de Contenidos:
- Intro
- Copyright
- Table of Contents
- Preface
- Chapter 1: What's Wrong and What's Right About Lectures?
- Advantages and Disadvantages of the Lecture Method
- Interactive Lectures
- Categories of Interactive Lectures
- Wide Use of the Seven Categories
- Which Interactive Lecture Format Should You Use?
- How to Use This Book
- Number of Participants and Time Requirements
- Feel Free to Experiment
- Chapter 2: Active Review and Summary
- Best Summaries
- Essence
- Superlatives
- Thirty-Five
- Twos and Threes
- Words and Pictures
- Concluding Thoughts
- Chapter 3: Interspersed Tasks
- Idea Map
- Intelligent Interruptions
- Interactive Story
- Job Aids
- Role Play
- Concluding Thoughts
- Chapter 4: Integrated Quizzes
- Bingo
- Crossword
- EG Hunt
- Team Quiz
- Concluding Thoughts
- Chapter 5: Assessment-Based Learning
- Confusion
- FAQs and Fakes
- Questionnaire Analysis
- Shouting Match
- Concluding Thoughts
- Chapter 6: Participant Control
- Brainstorm
- Fishbowl
- Item List
- Press Conference
- Selected Questions
- Concluding Thoughts
- Chapter 7: Teamwork
- Multilevel Coaching
- Team Teaching
- Concluding Thoughts
- Chapter 8: Debriefing
- Debriefing
- Concluding Thoughts
- Epilogue
- A Thought Experiment
- Logic and Facts
- Three Key Points
- Beyond Logic
- Appendix
- Handout 2-1. Template for closed questions
- Handout 2-2. Template for open questions
- Handout 2-3. Poster contest instructions I
- Handout 2-4. Poster contest instructions II
- Handout 3-1. How to use Idea Mapping
- Handout 3-2. Intelligent Interruptions
- Handout 3-3. Aida's handout
- Handout 3-4. An example of a glossary that could be used during Role Play
- Handout 5-1. Scoring sheet for Shouting Match
- Handout 6-1. Vartan's list of reengineering rules
- Handout 6-2. Leadership questions submitted to Jin.
- Additional Resources
- About the Author
- Back.