V-learning distance education in the 21st century through 3D virtual learning environments
Equally grounded in the research and the practical applications developed by the authors over a number of years, this book shows how virtual learning environments could represent the future of higher education. As academics begin to use environments such as Second Life to reach a broader student aud...
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Otros Autores: | , |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Dordrecht ; New York :
Springer Science
2010.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009455899806719 |
Tabla de Contenidos:
- Distance Learning in the 21st Century
- Millennials and Why They Fail in Distance Learning Environments
- The Power of Serious Games in Education and Why We Are at a Critical Crossroads in Distance Education
- Use of Virtual Learning Environments in Distance Education
- Serious Games, Simulations, and Case-Based Reasoning
- The Role of Synchronous Interactions Within Higher Education Distance Education Courses
- Presence, Identity, Self-Representation, and Perspective Taking Within Virtual Online Courses
- Situated Learning and Engagement in Distance Education
- Learning, Psycho-Cognition, and Flow
- Assessing and Evaluating Virtual World Effectiveness
- Tri-Hybrid Learning.