V-learning distance education in the 21st century through 3D virtual learning environments

Equally grounded in the research and the practical applications developed by the authors over a number of years, this book shows how virtual learning environments could represent the future of higher education. As academics begin to use environments such as Second Life to reach a broader student aud...

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Detalles Bibliográficos
Autor principal: Annetta, Leonard A. (-)
Otros Autores: Folta, Elizabeth, Klesath, Marta
Formato: Libro electrónico
Idioma:Inglés
Publicado: Dordrecht ; New York : Springer Science 2010.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009455899806719
Tabla de Contenidos:
  • Distance Learning in the 21st Century
  • Millennials and Why They Fail in Distance Learning Environments
  • The Power of Serious Games in Education and Why We Are at a Critical Crossroads in Distance Education
  • Use of Virtual Learning Environments in Distance Education
  • Serious Games, Simulations, and Case-Based Reasoning
  • The Role of Synchronous Interactions Within Higher Education Distance Education Courses
  • Presence, Identity, Self-Representation, and Perspective Taking Within Virtual Online Courses
  • Situated Learning and Engagement in Distance Education
  • Learning, Psycho-Cognition, and Flow
  • Assessing and Evaluating Virtual World Effectiveness
  • Tri-Hybrid Learning.