Designing adaptive virtual worlds

Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one...

Descripción completa

Detalles Bibliográficos
Otros Autores: Gu, Ning, author (author), Maher, Mary Lou, author (editor), Michałowicz, Monika, editor, Jackson, Davina, editor, Kerber, Andrew, editor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Warsaw, [Poland] ; Berlin, [Germany] : De Gruyter 2014
2014.
Edición:1st ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009438340806719
Tabla de Contenidos:
  • Front matter
  • Contents
  • Part I: Introduction
  • 1 Introduction
  • 2 Virtual Worlds
  • Part II: Rule-based Place Design in 3D Virtual Worlds
  • 3 Generative Design Grammars
  • 4 Generative Design Agents
  • Part III: An Adaptive Virtual Gallery
  • 5 A Generative Design Grammar for a Virtual Gallery
  • 6 An Adaptive Virtual Gallery
  • Part IV: The Future of Adaptive Virtual Worlds
  • 7 The Future and Impact of Adaptive Places
  • List of Figures
  • Index