Designing adaptive virtual worlds
Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one...
Otros Autores: | , , , , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Warsaw, [Poland] ; Berlin, [Germany] :
De Gruyter
2014
2014. |
Edición: | 1st ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009438340806719 |
Tabla de Contenidos:
- Front matter
- Contents
- Part I: Introduction
- 1 Introduction
- 2 Virtual Worlds
- Part II: Rule-based Place Design in 3D Virtual Worlds
- 3 Generative Design Grammars
- 4 Generative Design Agents
- Part III: An Adaptive Virtual Gallery
- 5 A Generative Design Grammar for a Virtual Gallery
- 6 An Adaptive Virtual Gallery
- Part IV: The Future of Adaptive Virtual Worlds
- 7 The Future and Impact of Adaptive Places
- List of Figures
- Index