Software takes command extending the language of new media
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Software has replaced a diverse array of physical, mechanical, and electronic technologies used before 21st century to create, store, distribute and interact with cul...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
New York ; London :
Bloomsbury
2013.
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Colección: | International texts in critical media aesthetics ;
Volume 5. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009436391206719 |
Tabla de Contenidos:
- Intro
- International Texts In Critical Media Aesthetics
- Title
- Copyright
- Dedication
- Contents
- Acknowledgments
- Introduction
- Understanding media
- Software, or the engine of contemporary societies
- What is software studies?
- Cultural software
- Media applications
- From documents to performances
- Why the history of cultural software does not exist
- Summary of the book's narrative
- PART 1 Inventing media software
- 1 Alan Kay's universal media machine
- Appearance versus function
- "Simulation is the central notion of the Dynabook"
- The permanent extendibility
- The computer as a metamedium
- 2 Understanding metamedia
- The building blocks
- Media-independent vs. media-specific techniques
- Inside Photoshop
- There is only software
- PART 2 Hybridization and evolution
- 3 Hybridization
- Hybridity vs. multimedia
- The evolution of a computer metamedium
- Hybridity: examples
- Strategies of hybridization
- 4 Soft evolution
- Algorithms and data structures
- What is a "medium"?
- The metamedium or the monomedium?
- The evolution of media species
- PART 3 Software in action
- 5 Media design
- After Effects and the invisible revolution
- The aesthetics of hybridity
- Deep remixability
- Layers, transparency, compositing
- After Effects interface: from "time-based" to "composition-based"
- 3D space as a media design platform
- Import/export: design workflow
- Variable form
- Amplification
- Conclusion
- Software, hardware, and social media
- Media after software
- Software epistemology
- Index.