Games and rules game mechanics for the "Magic Circle"

Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motiva...

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Bibliographic Details
Corporate Author: Knowledge Unlatched - KU Select 2018: Frontlist Collection funder (funder)
Other Authors: Suter, Beat (Editor), Kocher, Mela, editor (editor), Suter, Beat, 1962- editor, Bauer, René, editor
Format: Electronic
Language:Inglés
Published: Bielefeld, Germany transcript Verlag 2019
Bielefeld, Germany : [2019]
Edition:1st ed
Series:Edition Medienwissenschaft
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009434687306719
Description
Summary:Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
Physical Description:1 online resource (322 p.)
ISBN:9783839443040