Stealth assessment measuring and supporting learning in video games
An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equippi...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Cambridge, Massachusetts :
The MIT Press
[2013]
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Colección: | John D. and Catherine T. Macarthur Foundation reports on digital media and learning.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009432072406719 |
Tabla de Contenidos:
- Series Foreword
- Acknowledgments
- Education in the Twenty-First Century
- Problems with Current Assessments
- Assessment Writ Large
- Traditional Classroom Assessments Are Detached Events
- Traditional Classroom Assessments Rarely Influence Learning
- Traditional Assessment and Validity Issues
- Digital Games, Assessment, and Learning
- Assessment in Games
- Stealth Assessment
- Stealth Assessment in Newton's Playground
- Conscientiousness Review and Competency Model
- Creativity Review and Competency Model
- Conceptual Physics Review and Competency Model
- Relation of Physics Indicators to Conscientiousness and Creativity Indicators
- Newton's Playground Study Procedure
- Discussion and Future Research
- Appendixes
- References.