More than a game the computer game as fictional form
There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.
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Other Authors: | |
Format: | eBook |
Language: | Inglés |
Published: |
Manchester :
Manchester University Press
2003.
Manchester : [2018] |
Edition: | 1st ed |
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See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009427404606719 |
Table of Contents:
- Acknowledgements
- 1. The computer game as fictional form
- 2. Fantastically real: reading Tomb Raider
- 3. Gritty realism: reading Half-Life
- 4. Replaying history: reading Close Combat
- 5. Managing the real: reading SimCity
- 6. More than a game?
- Glossary of game-specific terms
- Bibliography
- Index.