More than a game the computer game as fictional form

There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.

Bibliographic Details
Main Author: Atkins, Barry (-)
Other Authors: Atkins, Barry, contributor (contributor)
Format: eBook
Language:Inglés
Published: Manchester : Manchester University Press 2003.
Manchester : [2018]
Edition:1st ed
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009427404606719
Table of Contents:
  • Acknowledgements
  • 1. The computer game as fictional form
  • 2. Fantastically real: reading Tomb Raider
  • 3. Gritty realism: reading Half-Life
  • 4. Replaying history: reading Close Combat
  • 5. Managing the real: reading SimCity
  • 6. More than a game?
  • Glossary of game-specific terms
  • Bibliography
  • Index.