Persuasive gaming in context

The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these...

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Detalles Bibliográficos
Otros Autores: Raessens, Joost, 1960- editor (editor), Schouten, Ben, editor (contributor), Jansz, Jeroen, 1958- editor, Hera, Teresa de la, editor, Ahn, Sun Joo, contributor, Bessarabova, Elena, contributor, Bogost, Ian, contributor, Burgoon, Judee, contributor, Deen, Menno, contributor, Dunbar, Norah E. (Norah Ellen), contributor, Elizondo, Javier, contributor, Ferri, Gabriele, contributor, Flanagan, Mary, contributor, Grace, Lindsay D., contributor, Hera, Teresa de la, contributor, Jacobs, Ruud, 1938-2019, contributor, Jansz, Jeroen, 1958- contributor, Jensen, Matthew, contributor, Kaufman, Geoff, contributor, Ketel, Cas, contributor, Kors, Martijn, contributor, Lee, Yu-Hao, contributor, Miller, Claude H., contributor, Muijres, Eline, contributor, Raessens, Joost, 1960- contributor, Schouten, Ben, contributor, Seidman, Max, contributor, Sicart, Miguel, contributor, Soliz, Jordan, contributor, Spek, Erik van der, 1954- contributor, Valacich, Joseph S., 1959- contributor, Wertley, Chad Michael, contributor, Wichmand, Mette, contributor, Wilson, Scott, contributor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam : Amsterdam University Press [2021]
Colección:Games and play (Amsterdam, Netherlands).
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009426983906719

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