Seeing the Past with Computers Experiments with Augmented Reality and Computer Vision for History

Herbert Blau (1926-2013) was the most influential theater theorist, practitioner, and educator of his generation. He was the leading American interpreter of the works of Samuel Beckett and as a director was instrumental in introducing works of the European avant-garde to American audiences. He was a...

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Bibliographic Details
Corporate Author: Michigan Publishing (University of Michigan) issuing body (issuing body)
Other Authors: Kee, Kevin, author (author), Kee, Kevin B. (Kevin Bradley), 1969- editor (editor), Compeau, Timothy, 1981- editor
Format: eBook
Language:Inglés
Published: Ann Arbor, Michigan : University of Michigan Press [2019]
Edition:1st ed
Series:Comp digital humanities series.
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009424443306719
Table of Contents:
  • Intro
  • Contents
  • Introduction: Seeing the Past (Kevin Kee and Timothy Compeau)
  • One: The People Inside (Tim Sherratt and Kate Bagnall)
  • Two: Bringing Trouvé to Light: Speculative Computer Vision and Media History (Jentery Sayers)
  • Three: Seeing Swinburne: Toward a Mobile and Augmented-Reality Edition of Poems and Ballads, 1866 (Bethany Nowviskie and Wayne Graham)
  • Four: Mixed-Reality Design for Broken-World Thinking (Kari Kraus, Derek Hansen, Elizabeth Bonsignore, June Ahn, Jes Koepfler, Kathryn Kaczmarek Frew, Anthony Pellicone, and Carlea Holl-Jensen)
  • Five: Faster than the Eye: Using Computer Vision to Explore Sources in the History of Stage Magic (Devon Elliot and William J. Turkel)
  • Six: The Analog Archive: Image-Mining the History of Electronics (Edward Jones-Imhotep and William J. Turkel)
  • Seven: Learning to See the Past at Scale: Exploring Web Archives through Hundreds of Thousands of Images (Ian Milligan)
  • Eight: Building Augmented Reality Freedom Stories: A Critical Reflection (Andrew Roth and Caitlin Fisher)
  • Nine: Experiments in Alternative-and Augmented-Reality Game Design: Platforms and Collaborations (Geoffrey Rockwell and Sean Gouglas)
  • Ten: Tecumseh Returns: A History Game in Alternate Reality, Augmented Reality, and Reality (Timothy Compeau and Robert MacDougall)
  • Eleven: History All Around Us: Toward Best Practices for Augmented Reality for History (Kevin Kee, Eric Poitras, and Timothy Compeau)
  • Twelve: Hearing the Past (Shawn Graham, Stuart Eve, Colleen Morgan, and Alexis Pantos)
  • Contributors
  • Index.