Haines, E., Haines, E. e., & Akenine-Möller, T. e. (2019). Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (1st ed. 2019.). Apress.
Chicago Style (17th ed.) CitationHaines, Eric, Eric. editor Haines, and Tomas. editor Akenine-Möller. Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. 1st ed. 2019. Berkeley, CA: Apress, 2019.
MLA (9th ed.) CitationHaines, Eric, et al. Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. 1st ed. 2019. Apress, 2019.
Warning: These citations may not always be 100% accurate.