Computers and games for mental health and well-being

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change,...

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Detalles Bibliográficos
Otros Autores: Khazaal, Yasser, editor of compilation (editor of compilation), Favrod, Jérôme, editor of compilation, Sort, Anna, editor of compilation, Borgeat, François, editor of compilation, Bouchard, Stéphane, editor of compilation
Formato: Libro electrónico
Idioma:Inglés
Publicado: Frontiers Media SA 2018
Colección:Frontiers Research Topics
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009420559806719
Tabla de Contenidos:
  • Editorial
  • Opportunities and Challenges
  • Prevention of Mental Disorders
  • Serious Games
  • Sensor-Related Technologies
  • Smartphone Apps
  • Computer-Supported Treatments
  • Virtual Reality and Augmented Reality
  • Schizophrenia and Related Disorders.