Battlefields of negotiation control, agency, and ownership in World of Warcraft
The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam, The Netherlands :
Amsterdam University Press
2012.
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Colección: | MediaMatters
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009419775106719 |
Tabla de Contenidos:
- Part 1. Framing the game
- Part 2. Controlling the game
- Part 3. Gaming the game
- Part 4. Claiming the game.