Battlefields of negotiation control, agency, and ownership in World of Warcraft

The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...

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Detalles Bibliográficos
Otros Autores: Glas, René, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam, The Netherlands : Amsterdam University Press 2012.
Colección:MediaMatters
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009419775106719
Tabla de Contenidos:
  • Part 1. Framing the game
  • Part 2. Controlling the game
  • Part 3. Gaming the game
  • Part 4. Claiming the game.