Games user research
"Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure eve...
Otros Autores: | , , , |
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Formato: | Libro |
Idioma: | Inglés |
Publicado: |
New York, NY :
Oxford University Press
2018
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Edición: | First edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991007107509706719 |
Tabla de Contenidos:
- Conté: Part I Games user research in production: 1. Introduction to Games User Research / Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke
- 2. Games User Research as part of the Development Process in the Game Industry: Challenges and Best Practices / Veronica Zammitto
- 3. It's All About Process / David Tisserand...